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SD&A focuses on developments covering the entire stereoscopic 3D imaging pipeline from capture, processing, and display, to perception. The conference brings together practitioners and researchers from industry and academia to facilitate an exchange of current information on stereoscopic imaging topics. Also, a highly popular conference demonstration session provides authors with a perfect additional opportunity to showcase their work. Large-screen stereoscopic projection is available, and presenters are encouraged to make full use of these facilities during their presentations. Publishing your work at SD&A offers excellent exposure – across all publication outlets, SD&A has the highest proportion of papers in the top 100 cited papers in the stereoscopic imaging field (Google Scholar, May 2013). Of particular interest to academic authors, a peer-review process is available. Papers are solicited for, but not limited to, the following topics: Applications of stereoscopic displays especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, molecular modeling, teleoperation, telepresence, industrial inspection, advertising, and stereoscopic visualization for 3D reconstruction and 3D printing Advances in true 3D display technologies including autostereoscopic displays of all types: high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), 'temporally-multiplexed' displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography Stereoscopic systems design for teleoperation, telerobotics, telesurgery, virtual reality, augmented reality, mobile devices, game systems, consumer and professional broadcast, content delivery and interaction technologies system performance, crosstalk, brightness, viewing freedom Stereoscopic 3D digital cinema including production, post-production, presentation, and case studies Stereoscopic imaging image processing and compression of stereoscopic imagery 3D image quality, image alignment and depth range analysis stereoscopic and multi-view computer graphics, including gaming stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation software and hardware issues for computer display of stereoscopic images methods for recording, playback, transmission, and processing of stereoscopic video 3D image acquisition and generation techniques single- and multi-lens camera systems, light-field cameras motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques generation of novel viewpoints, light-field rendering guidelines for stereoscopic content development Human factors and user-interface issues task performance comparisons between stereoscopic and non-stereoscopic displays evaluation methodologies e.g., depth-acuity measurement and task performance perceptual and cognitive guidelines ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space Please Note: Abstract acceptance at SD&A is highly competitive. Be sure to read the SD&A structured abstract guidelines to give your paper the best chance of acceptance: http://www.stereoscopic.org/sag.html