Аннотация:The paper presents the gamers’ implicit views on psychological aspects of the possible influence of computer/online/video games on human beings. The online survey consisting of 74 Likert-type questions was presented to adults and older adolescents (16+). The collected replies (N=437) were grouped into an eight-factor model. The key implicit representations include the participants’ belief that gaming (1) leads to positive self-development, (2) affects the players’ somatics, i.e. causes tiredness and stress while gaming and during the after-game period, (3) brings feelings of satisfaction while gaming, (4) stimulates cognitive processes, (5) supports the gamers’ relaxation and gives pleasure. This factor model is expected to form the basis of the gamers’ implicit views on possible psychological consequences of playing computer/online/video games.